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  • ...uiescent period varies by charm, but typically ranges somewhere between an hour and a day. About one in five charms can be reactivated before it is fully
    3 KB (462 words) - 02:07, 1 June 2011
  • ...produce a [[magic]]al effect that [[paralyze]]s the victim for about an [[hour]], leaving them fully conscious and aware but unable to move. Many grimace
    5 KB (770 words) - 00:12, 2 July 2013
  • ...point is a bit under five hours, while an ecter is about two-fifths of an hour. When further precision is needed, the ecter is split into twelve [[chare] ...the fact that there are sixty seconds in a minute and sixty minutes to an hour on Earth. Most likely this pattern came about simply because of the astron
    18 KB (2,964 words) - 01:01, 19 February 2022
  • ...ither from immersion or from [[precipitation]]. The change takes about an hour of complete submersion;
    7 KB (1,209 words) - 04:23, 11 May 2013
  • ...ble of limited movement in a matter of [[minute]]s, and in perhaps half an hour fully regains its former faculties. None of this, of course, applies to cr
    9 KB (1,515 words) - 15:08, 3 March 2024
  • ...fined to two locations—say, an arm and a lower leg—and take an hour to move it from one to ther other—and, of course, many never develop
    10 KB (1,671 words) - 04:03, 18 October 2014
  • ...r have any source aside from Liiran, and they all disappear within a few [[hour]]s of their creation (though of course not without doing their damage first
    8 KB (1,403 words) - 04:10, 11 May 2013
  • ...d exchange of emotions, sensations, and information that may take up to an hour and that most ool find highly pleasurable. At the end of this period, one
    8 KB (1,365 words) - 20:32, 26 February 2012
  • ...ant]]ed so that they didn't exist on the Altar's top for more than a few [[hour]]s at a stretch, too short a time period to fall victim to the Altar's powe
    9 KB (1,539 words) - 04:20, 11 May 2013
  • ...ount of time—which may be a few [[second]]s, or may be a matter of [[hour]]s. In some cases, the chamber's effects are gradual and continuous, accum
    10 KB (1,645 words) - 00:14, 18 May 2013
  • ...el than for a fask; a typical farthel with this ability may take half an [[hour]] to fully change its form, and will be fatigued for the following [[day]].
    12 KB (2,008 words) - 01:05, 19 July 2011
  • ...sized path will move at about eighteen meters per second (forty miles per hour).
    11 KB (1,822 words) - 23:35, 19 July 2009
  • ...vided into more artificial units. The Aeolan day is divided into twenty [[hour]]s of equal length, while the year is divided into sixteen [[month (Aeol)|m
    11 KB (1,810 words) - 04:11, 11 May 2013
  • ...ually give up and let go, but this may take a few [[minute]]s to half an [[hour]], and by then it may be too late.
    12 KB (1,936 words) - 00:57, 2 April 2024
  • ...ash;the necessary time, again, varying by individual, from as little as an hour to as much as a day or two.
    13 KB (2,125 words) - 20:42, 2 July 2013
  • ...ed to their form. Most balbarambas also, however, seem content to spend [[hour]]s simply still standing in silent thought. It's common for balbarambas to
    16 KB (2,548 words) - 21:45, 29 February 2024
  • ...light for long enough, white adamant gives off a soft glow for about an [[hour]] before its stored light is expended. After that comes the substantially
    15 KB (2,564 words) - 20:25, 1 August 2011
  • ...ately, while others arrive only after a delay of a few [[minute]]s to an [[hour]]. Once the eidolon does arrive, in most cases the summoner can command th
    19 KB (2,956 words) - 02:10, 3 September 2023
  • ...e development of rapid travel that let people go around the [[world]] in [[hour]]s rather than [[week]]s, and of mass media that transmitted images and vid
    16 KB (2,574 words) - 20:12, 2 July 2013
  • ...y four to twenty days and tend to be relatively quick, taking perhaps an [[hour]] or two to proceed to completion, after which the changed object will be r
    18 KB (2,978 words) - 04:12, 11 May 2013
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